Climate change has gone from being a fringe issue to a global security priority. On November 4, in parallel with COP26, the UN Climate Change Conference taking place in Glasgow from 29 October to 12 November, The Hague Centre for Strategic Studies (HCSS) will organize an online Climate Security Game!
Find out more below, and register via this Eventbrite link for the event.
Climate security is about the relationship between national security and climate change. More specifically, it is about security threats to natural and human systems posed by climate change and its adverse impacts. The video below is intended to encourage your participation, and help you understand the relevance of Climate Security:
This serious game is designed as a gamified analysis tool with the aim to increase your awareness about relevant capabilities that are needed for conflict prevention in the context of climate change; to address what climate change will mean for the planning of policies, activities and operations of different actors; and to discuss the role of militaries in climate change prevention, response and after-care.
On 03-11-2021 you will receive an email with the link to the game.
Program of 04-11-2021
- 15.50 hrs CET access the MS Teams meeting and login to your game via the provided link in MS Teams
- 16.00 hrs CET Start game with introduction by Michel Rademaker, Deputy Director of HCSS, moderator of the game
- 17.00 hrs CET Keynote speaker Gen ret. Tom Middendorp, former Chief of Defence of the Netherlands, Strategic Advisor to HCSS, Chairman of the International Military Council on Climate and Security (IMCSS)
- 18.00 hrs CET Wrap up
This HCSS Strategic Capability game is a product based on the methodology of serious gaming. This gaming introduces participants to strategic capability thinking. It facilitates:
- strategic discussions on what local organizations or national governments as well as international institutions are and/or are not capable of;
- makes it possible to assess existing capabilities, identify capabilities that are lacking and supports the transfer of knowledge on capability building as well as network development;
- In addition to helping identify promising new capabilities, exercises using serious gaming methodology help raise awareness and understanding of issues at stake;
- Last but not least the facilitating can also be used for synchronized planning as well responsibility distribution as these are fully supported with these games.